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Master of the five magics
Master of the five magics







master of the five magics

It gives the players no preconceptions about what class they might encounter, without sounding like a “generic spellcaster” title.) (As a sidenote, I’d like to say that Magician is one of my favorite words for spellcasters in games. If players expect a word to mean a certain thing, ease them into the possible changes. If your players aren’t expecting this kind of thing, don’t be the jerk who has everyone in town calling the villain a wizard when it’s actually a warlock unless there’s some reason for the confusion. What follows is a list of names for magical traditions that might exist in your world and corresponding classes from Pathfinder and the third edition of D&D. Just like the biology of a tree, however, the magical traditions behind each individual wizard might be very different from another one. All wizards will have spell slots, Vancian spell magic, and a similar number of spells available per day. If you begin defining a wizard the way you define a tree, it opens up a lot of options. Trees, unlike many types of plant, are sometimes identified more for their form and function than for their biological roots (sorry, couldn’t resist.) Two trees can be very different life forms, but the classification of “tree” still works if it has a trunk, a crown, and leaves. On the other end of the spectrum, you can have classes that are identified the way trees are in real life. Your world may not be quite as on-the-nose as that, but you might be fine with the world’s in-game culture corresponding to some of the terminology that you use as a player. In such a world, characters can self-identify as rogues or fighters easily, and in more extreme cases rules such as “saving throws” and “base attack bonus” are measurable laws of physics (or at least biology) that can be observed, tested and qualified. If you have a world like that seen in The Order Of The Stick, this isn’t a problem. The “rogue problem” is one of the places where the disparity between class name and story title is most apparent. Third edition is a bit better, but a person identifying him or herself as a “rogue” is probably going to make people assume that you’re someone who needs to be watched closely. Ask yourself, if you play the first edition of Dungeons and Dragons, does the player playing the Thief say “Allow me to introduce myself: I’m a thief”? Probably not the member of a thieve’s guild might take some pride in boasting about their profession, but a loner character who merely has the ability to find traps and issue deadly strikes from the shadows doesn’t necessarily think of itself as a thief. In this week’s Magical Mondays, we’re talking about the difference between class names and in-world description.

master of the five magics

In your campaign world, what, exactly, do people mean when they say “Wizard”? This can be a good question to ask yourself, because it can help to increase the flavor of your world’s magic beyond the scope of its spell slots.









Master of the five magics